
I’m an entrepreneur and engineer focused on AI and gaming. I’ve built projects and teams from the ground up, both as a founder and as a Chief Technology & AI Officer. Alongside staple application and techniques for things like sentiment analysis, object detection, image classification, and big data processing (before it was called that), I later incorporated deep learning, deep reinforcement learning, and agent simulations. I’ve worked with GANs, self-play, imitation learning, etc. For both games and simulations, I’ve been a fan of Unity since around 2013.
I was born in Poland, but in 1987, my mom moved us to the Netherlands, where I grew up and attended school. In the years that followed, my father visited, and we got a Commodore 64, an Atari 2600, and eventually a NES. I would visit him in Poland during the summer, where he hosted a startup called Masterlink (which later became DPD). There, I met a group who introduced me to classics like Prince of Persia, as well as Polish studio California Dreams’ Hot Rod and Blockout. They also showed me source code for a prototype stunt racer, along with some gameplay, which fascinated me.
Back in the Netherlands, my interest in creating games and working with computers began around age nine (1993). I started building games—mostly text adventures—using DOS batch files, QuickBasic, and hacks to modify games like Colonization. In the years that followed, I learned C and some C++, creating various utility apps like calculators. I got internet at home as late as 1997, and by 1998, I was working with the first Unreal Engine, making mods and games that included a first-person RPG with a dialogue system and early experiments in game enemy AI using things like state machines. I’ve always been deeply fascinated with intelligence, agency, and world-building in various forms.
Professionally, I began very early as well, working at age 14 for a man who initially hired me “off the books.” He owned slot machines, computers in cafes, and other companies that needed custom software, system setups, intranet installations, and more, which gave me an early start in tech. The internet opened up a period of creativity for me, leading to new passions such as opera, singing, and endless reading and research.
Research, building, and innovation are my core passions. I really enjoy translating big-picture theories into architecture and processes, experimenting, and rolling up my sleeves to execute in practice. I approach projects holistically, from architecture, technical vision, and execution to product design. I love orchestrating processes so that everything plays like a symphony. As a technological and theoretical “Jackie-Chan-of-all-trades,” I bridging various levels of analysis and linking theory to practical applications comes to me naturally.
I’m also deeply interested in the fate of any generally intelligent civilization that radically modifies its cognitive abilities and the fate of the universe. We are on the eve of the former while knowing so little about what’s possible and perhaps even less about the latter. Furious curiosity is probably my main driver—a burning desire to solve the deepest mysteries that civilizations face when approaching radical self-modification fuels my mission to enhance, explore, and extend existence. I’d love to see new engineering and technological paradigms that help humanity transition into a post-AGI society with minimal turbulence, creating new forms of governance and opportunities for flourishing among all new beings and entities.
Working on my projects is really my hobby, but besides that, writing, reading a bit of fiction but mostly nonfiction, hiking, taking photos, drawing, creating worlds, composing, and singing operatically, are some things I tend to do when I am not working on my projects. I don’t give up. Ever.
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On the 14th October 2024, what would have been my mom’s 70th birthday, I made a site dedicated to her. She was a writer who published two books and wrote various prose-poetry and poems, snippets of which are featured on the site.
Visit the site here.